Friday, June 12, 2009

Snagged the last rental of Prototype

I managed to grab the last rental copy of Prototype for the 360 today. I just left my house to drop off some part timing applications at a local clothing boutique and shipped my bow at the UPS store when I decided to check Blockbuster on the off chance they weren't relevant anymore and had some copies of Prototype for rent. It's at the opposite side of town from the UPS store, so I had quite a trek, but in the end I became the last person to rent Prototype.

Initial impressions?

The Good
  • There is no moral ambiguity here. This is like a return to Hulk: Ultimate Destruction from the Xbox era. You play as someone powerful in an open city environment. Get destroy'in however you want.
  • Awesome sense of motion. When I spotted this game a year ago, I saw Ultimate Destruction coming back, but also the speed and wonderment of parkour from games like Prince of Persia: Sands of Time and Mirror's Edge. When Alex Mercer wants to get someplace, he gets their in style.
  • It has a surprising sense of stealth gameplay. You can literally steal someone's skin and move around without wrecking shit up if you want to apply a more subtle approach. Sure, as a sandbox action game, the results will be the same: destruction everywhere, but you can either go in plowing through everyone or disguise yourself as a soldier and walk right up to your mark so you can eat him in one sudden swoop.
  • Great way it narrarates itself. You get a taste of how hell descends over New York in the beginning, but after your little taste of power, you play the actual game proper as a flashback, the moment you wake up as an infected powerhouse. As you unravel the mystery of the infection and yourself, you consume key figures in the story and experience their memories, which are then put into a web of knowledge called the Web of Intrigue.

The Bad
  • Wildly rambunctious control sometimes. I want to jump up some buildings, but sometimes the geometrical design of some skyscrapers make scaling them wild and imprecise. The same goes for targetting enemies as you pretty much lock on some random enemy and hope you get the target you want as your flick the right stick.
  • Sudden jumps in difficulty. The first time you meet the Hunters, it will be a maddening experience. Enemies that aren't clearly cannon fodder will more then tear through your HP like tissue paper. Get ready for some trial and error as you figure out what power or weapon will be best as you run like a little bitch from their attacks.
This is one wild game that I'm probably not even a fourth through yet. Time will only tell if all this mad destruction is genuine fun or only skin deep.

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