Tuesday, June 9, 2009

Offensive engineering: a thankless but rewarding job

For many veteran players, the engineer is inherently easier to play on defense. Simple set up a dispenser, build a sentry, and upgrade both, and you have a very difficult line to break. It's not unbreakable, but it can make stall the enemy as they build an ubercharge or get a competent demoman or spy. But for, I find defensive engineering boring. Whenever I play engineer, I love playing offense.

It's certainly more difficult. Engis aren't meant to take much punishment, so putting them closer to the frontlines is bound to get you killed. But offensive engineering is very rewarding when it works. You'll know you're responsible for keeping teleporters up to supply the frontline with fresh combatants and reduce the travel time for the slower characters. Injured players can fall back on your trusty dispenser t reload and heal. And of course the sentry is there to protect everything, though offensive sentry gunning is a different part altogether.

Build your blu SG in surprising nooks and corners and use the ambush tactic to weaken the enemy defense as your team mates catch up. Playing an offensive engi is fun especially when you work on SG placement because it essentially makes you two fighters in one. Your enemy has to make a choice: kill you or kill the SG. Either choice ends in their death most of the time.

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