Sunday, March 1, 2009

Late Gaming: Boom Blox

February was a slow month for my Gamefly membership. I've been too busy with SFIV to play a game that took nearly a week to arrive after my last game was sent back.

So Boom Blox has been here for at least a week and I hadn't touched it. I finally popped it in and was expecting a pleasant experience. It was a surprise hit last year so I'm expecting good things. And it delivers.

The game plays like a big, overgrown carnival ball throwing game in the guise of a clever puzzle set up. You get a bunch of blocks stacked up, and you have to figure out how to knock them all down with as few balls and tricks as possible. It controls easier then it sounds as flicking the wiimote, because you aim and lock your aim with the A button. When you're set, you flick the wiimote and let go of the A button as soon as you do, with the game recognizing how much force you put into throwing flining your wiimote.

This alone kind of makes it primordially satisfying, but there are several different hitches that make things more interesting. Bomb blocks, dissappearing ghost blocks, chain reactions, and of course, a physics engine that makes everything going on react believably.

There are tons of things to unlock too, as you can create your own custom puzzle maps with the things you unlock.

All in all, this is a very good game to go for as far as a drought in games go for the Wii.

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