The movie is winding down and lights come back on. My friend, Irene, is still gushing about Jake Gyllenhaal's chest. I, on the other hand, am still drooling about Gemma Aterton. But more importantly, as I leave the theater, the last thought in my head about the Prince of Persia film was, “I remember that thing from the game!” followed by, “and it didn't suck!”
Monday, May 31, 2010
Sunday, May 30, 2010
By now Rockstar is synonymous with open-world, sandbox games. They're great at giving us a huge story, with a huge environment littered with tools, then standing back with their arms crossed with an expecting expression on their face. With GTA, they've worked with big cities and a variety of firearms. This time in Red Dead Redemption, we get a large, rolling ecosystem, populated with all manner of lawmen, banditos, and outlaws with turn of the century weaponry.
Posted by Marcel Hoang at 1:26 AM
Sunday, May 16, 2010
Lost Planet 2 feels very similar to the original. This is mostly a bad thing, but returning players can find some relief in it. Many can fault LP2 for it's problems such as disconnecting controls scheme, frustrating difficulty, and imprecision, but a few will find the scale, set pieces, and co-op to be as largely enjoyable as the biggest bosses you'll slay.
Posted by Marcel Hoang at 12:18 AM
Sunday, May 9, 2010
Anyone playing a fighting game to win comes to the point where they decide to stick with on particular character. Learning the intricacies of their main allows them the fun of one play style while also learning how to deal with unfavorable match ups. Instead of spreading your focus across several, hoping to counter pick, you focus on one to be proficient with and readily know how to play bad match ups.
Right now, I'm going to describe the reason for my choice in playing Rufus, one of the newer characters introduced in the Street Fighter IV saga, but has been around for a few years since arcade launch.