Sunday, September 27, 2009

Brutal Legend: Tim Schafers's newest delight

The demo of Brutal Legend is out! Rejoice! (At least, it was out about three days ago as of this posting). So naturally I downloaded this hefty 2 gig demo. After all, I won the game in Jack's Big Rip Off.


Mandatory plug about how I won and you didn't

Blazblue: Continuum Shift announced as update, wallets everywhere brace themselves

Blazblue: Continuum Shift has been announced and the signals are getting mixed. Lots of places call it an update. Maybe it'll be a downloaded update? Others call it a sequel, and thousands recall how Street Fighter III took three sequels to get to it's current version (It's called Third Strike). So what will it be? And just how will it impact us?

Monday, September 21, 2009

Re-entering Oblivion: Top 7 thing I'm gonna do.

Oblivion went up for Games on Demand and it was a nice thought. Then I got into Fallout 3 seriously because of all the DLC they had released for it. Then I remembered Oblivion was made by the same guys as the dudes who made Fallout 3. Then I got a coupon for 20% off any used game at Gamestop and promptly forgot about the meagerly overpriced digital download version.
I bought Oblivion again for three reasons.

Sunday, September 20, 2009

Facebook's fun new disease, social gaming

Lately, a string of Facebook apps or flash games have been assaulting our friend feeds, taking up legitimate news of what our friends are doing with news like, "Katie has bought a tractor on Farm Ville," or "Michael just leveled up in Castle Age," or "Jonathan is playing some game, join too to do all sorts of crap."

I swore to myself I'd never join one of these "social" games, but when my girlfriend asked me to join Farm Ville, it was the first step to starting a new reason why I should open my laptop even if I was in the middle of class, because dammit, my blueberries are going to wither if I don't pick them on time!

Friday, September 18, 2009

Shadow Complex avoids 'Metroidvania' comparisons just barely




Shadow Complex has been available for quite some time, but the fun hasn't quite worn off yet. Many people tout it as a Metroidvania knock off. Others call it a Metroidvania homage. Either way, Shadow Complex can't escape this comparison of classic game design from Metroid and Castlevania. A lone player exploring a single, massive dungeon, slowly treading on new ground more and more by collecting upgrades and weapons. So is it blatant reliance on tired game design, or a game to add to the Metroidvania term?