Sunday, September 27, 2009

Brutal Legend: Tim Schafers's newest delight

The demo of Brutal Legend is out! Rejoice! (At least, it was out about three days ago as of this posting). So naturally I downloaded this hefty 2 gig demo. After all, I won the game in Jack's Big Rip Off.


Mandatory plug about how I won and you didn't

Upon loading through the boot for Brutal Legend, I'm greeted by Schafer's penchant for quirky humor. The menu screen is actually a pair of hands shuffling around an old school record with your menu options on different sides. Oh how I enjoy Schafer's imagination!

You play as Eddie Riggs, played by the fanciful Jack Black, who is the ultimate roadie. As he says himself, a true roadie does all his work from the shadows, doing everything so the band can be the band, without being in the limelight. He's what keeps them going from outside everyone's line of sight. He's working a band he feels nothing for. Lyrics about feelings and girlfriends, you see in his eyes that rock must be dead. Then, after trying to save a bandmate from a stupid stunt on the stage's set decor, a giant piece of it falls on him. His soul must've been so awesome and brutal though, that the metallic monster adorning the stage comes to life and transports him to the world of Brutal Legend (not before putting the band in it's place though).

Once the game starts proper and I get through the intro movie of our hero, Eddie Riggs, I'm truly blown away by the scope of Brutal Legend's world. Just a camera panning around a mountain of giant skulls and bones, bonafide metal atmosphere, I realize immediately just how impressive a game this will be. It's not enough that the scope of this game is gonna be big. What truly hits home is just how the game sucks you into it's world. This is a world constructed on the fantasy of fans of rock and metal heads. This is where a band like Metallica isn't just playing music, they're playing the background music just for walking around a building. And everything in this game looks like it came straight out of a heavy metal album art cover, from gothic cathederals to massive structures with awesome monster faces made of metal jutting out.

Everything looks like it'll be everything we loved from Psychonauts. A well realized world of fantasy. And instead of trying to create different worlds based on different brains like in Psychonauts, this will be one world united by the powers of metal. Come this October, let there there be metal!

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