Saturday, December 27, 2008

Get any cool games for Christmas?

Boy am I on a roll. I've got 3 months to Gamefly for Christmas. Now I'll be living it up with all the releases of 2009 (and catching up with 2008) through the best rental service to date as I hear.

www.gamefly.com

Tuesday, December 23, 2008

Happy Holidays!

I don't know if you've noticed, but Christmas is upon us and most of us at the CSULB Gaming Club have put finals behind us and are on vacation so....

HAPPY HOLIDAYS FROM THE OFFICERS AT GAMING CLUB!

There won't be an awful lot of new posts until school starts, but rest assured, I'm fanatical in my job as the club blogger.

Saturday, December 20, 2008

Fable II: Ooooh God! Are we there yet?

Fable II has some good things going for it. Combat is pretty fun with three distinct styles of combat: melee, ranged, and magic.

Problem is, I can't seem to bring myself to like it, much less play it.

The problem is that I've played lots of Bethesda games, which involve moral ambiguity. Fable II certainly has some fun aspects to it. Characters actually react to you depending on your image. Do they like and respect you, or cower in fear?

But I definitely hate some things, like the safety. Just like a gun, you have a safety that prevents accidental attacks on innocents... and I absolutely hate this damn safety. In Fallout 3, you didn't have a safety, and sure, accidentally killing someone you didn't mean to sucks. But that how it rolls in a game that plays up moral choices, even if it's a hilarious misfire you can simply laugh off with a dry, "Aaaah woops!"

Everytime I want to kill some innocent smuck, I have to turn off the safety. Sure I can leave it off, but the safeetyt option is appears as a shortcut on my d-pad, which I could use as space for other shortcuts like certain options while talking to people.

Also, it takes forever to do any one thing in Fable II. The thing I hate about the unskippable dialogue is that I'm in a third person view. I'm therefore, much less engaged to the conversations aimed at me. I also have trouble hearing the speech because the camera for some reason is not only my eyes, but my ears. So I have to swing the camera around someplace to just fucking hear them!

And there's not much to the questing besides kill x number of bad guys until everyone's hunky dorey. At least Fallout 3 gave me some conversational choices and stuff. Apparently Fable II is much more lawless then I first thought.

Friday, December 19, 2008

Rent Watch: Fable II

Just rented Fable II. It takes an immensely long time to get into and can get pretty tedious, but combat can be somewhat addictive as you mix and match different combination of attacks like time stopping magic and a barrage of arrows, or quick sword swipes with a roll back and lobbing fireballs.

Formal entry later.

Tuesday, December 16, 2008

Club Nintendo is EXCITEMENT

I have been a member on the Nintendo website since 2004. It says so on Club Nintendo when I migrated my account over to it.

If you don't already know about it, Club Nintendo has been a sweet deal in Japan to get awesome stuff you can't get anywhere else for being a loyal Nintendo consumer. You can get cool swag and even a unique game you can't get in stores!

If you're a member of the old Nintendo website and registered your games, or haven't done so but have saved the registration codes for all your Nintendo merchandise, get over to Club Nintendo and follow the instructions to earn your coins!

I'm already platinum thanks to my shopping impulses. I'm saving my 630 coins for when something cooler shows up on the rewards page (I already have the Game & Watch Collection from an import stand from Anime Expo).