After a restful night in a cave, you return to the white dragon's corpse to prompt grave rob the shit out of it. Normandie takes 50 good dragon scales while Roc drains a good liter of dragon's blood. After a good while of looting, the aura of the former dragon which has diffused for a good while starts to appear as a bone chilling fog that congealed over their skin, freezing Roc and Tenma halfway.
After some additional tromping, they arrived at a campsite at a dead end of the cavern. Roc decides to stealth in and finds two snow bandits sleeping in a tent. After disarming them, Roc decides the only course of action is to wake them up, to which they respond by tackling him to the ground. After the group runs over and quickly pitied d'ose foos, the ground opened up from beneath them, dropping them into what appears to be water.
Of course, it wasn't water. Roc found out it was some sort of corrosive liquid and everyone started their creative solutions. Normandie got onto her floating disc, Drey flew out, while Yogi made like Micheal Phelps. Darius wasn't so lucky, but never fear! It's only a plot device!
After walking further into the gullet of some sort of giant beast, the party meets a Drow who tells them they are inside an underworm. They meet up with the eccentric, Farrus, who concocts a plan to escape the worm using the strength of the newly assembled adventurers. His former "helper," a dragonborn named Caius joins the party, and they begin their way to destroy the heart of the beast in order to make escaping out the maw easier.
After a lengthy but seemingly unchallenging battle, our adventurers escape out the maw with the help of Caius' strength opening it by himself. With a small dungeoneering check, Drey makes out a worn path and alongthe way, torches lighting the way in the underground. Our party stumbles onto a safe haven for underground cartographers.
Tuesday, December 9, 2008
D&D Ground Rules
I want to set some ground rules for future D&D sessions for my campaign that I feel should be under my reins but aren't.
- Memorize or at least, comepletely understand, your most used power. In most cases, this would mean your level 1 Daily power. PLEASE understand how it works so the game doesn't come to a screeching halt.
- For multi-enemy attacks such as blast or burst, I'll decide how many attack rolls you throw according to the power. For example, for Dragon Breath, the player breathes one huge blast of elemental energy, throwing one d20 to compare against each enemy's individual defense. Twin Strike is an example of two seperate, focused attacks using two attack rolls.
- For the Beast Master: I just want to make it clear. You and your pet share one pool of actions except for move actions. You each have one seperate move action to make use of the strategic value of having another creature on the field. Otherwise, the both of you share the same actions. The creature, afterall, doesn't do anything unless your firmly command it to do something.
- I'll begin taking your passive checks more seriously in describing your settings. Your active checks will further flesh out what you can see, feel, hear and so on.
- I'll begin enforcing the right of the DM's ironfirst more now that I've set these preliminary ground rules in place. Basically, if I declare anything, it's because I said so.
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Friday, December 5, 2008
All the fun of a menacing voice saying silly things
Maxim got a hold of the man himself in order to get him to say things all us common people say... in a dastardly menacing voice.
Wednesday, December 3, 2008
Day change!
Hey everyone! Just a quick update. I need to change the meeting's day from Monday to either Tuesday or Wednesday because my Computers and Networks class will go from 6 - 8pm roughly. So what do you want? Tuesday or Wednesday?
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