Friday, July 23, 2010

A Week of Bad Company 2

About 4 months after Modern Warfare 2 released, I sold it to a friend of mine. This was about half the time I owned Call of Duty 4, and I simply sold that game for its age. I was sick and tired of the constant killstreaks in the air. Sure I can shoot them down with stinger missiles, but playing pick up with strangers and watching them act as kill fodder doesn't help things.

I was tired of chopper gunners, noob tubers, knife monkeys, and quick scopers.

Then I got Bad Company 2 as a reward for taking part in a play test for an EA game.

Tuesday, July 6, 2010

Play Testing Today

I'm eligible for select play testing of a game in it's beta stages and apparently I'll discuss games I've already played in a focus group as well. I think that's as far I can go in describing this. Why? Because I have to sign a confidentiality waiver before taking part in the testing.

I've taken media law as an undergraduate and understand most of these legal ramifications involved. As a journalist, we have certain freedoms to further our job of news and yet at the same time there are legal boundaries in place that keep journalistic integrity separate from things such as trade secrets, copyright, as well as press embargoes.

I guess I'll figure out what I can and can't talk about later tonight after my play testing finishes and I get a good look at what my contract entails.

Sunday, July 4, 2010

Blazblue: Continuum Shift at Anime Expo

I had the pleasure of playing the final build of Blazblue: Continuum Shift at Anime Expo on July 3rd since Aksys returned to set up its exhibit booth like prior years. CS has already been out since November for Japanese arcades and popular stateside arcades have imported it for their loyal fans.

If you've played CS at an arcade, you'll know what to expect. Hell, even if you've played Blazblue: Calamity Trigger for the consoles last year you'll know what to expect. A relatively small roster of unique characters fighting against a beautiful backdrop of stages in HD with the masterful music of Guilty Gear's Daisuke Ishiwatari. So what was different for the console release of CS?